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Old Apr 10, 2006, 08:22 PM // 20:22   #21
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I've had really bad luck with PUG groups in THK - so yeah Henchies are much better. As mentioned stay with the King and you should be fine. Just make sure you have res - if they need it. Only time I had trouble was when the Perfect Murssat boss came out... but other wise. I am all for Henchies here...
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Old Apr 10, 2006, 08:33 PM // 20:33   #22
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Quote:
Originally Posted by kooldude
if they made THK easier ill be so dam mad.... it was the barrier to seperate pros from noobs. if u cant beat it u deserve not to and stay in the shiverpeaks FOREVER trying to beat it
BWAHAHAHAHAH~ oh, sorry, that actually made me laugh out loud in the library. People looked at me weird.

Yeah, Ring of Fire is full of pros. No noobs there, none at all. You can be proud of your accomplishment.
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Old Apr 10, 2006, 08:37 PM // 20:37   #23
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This is off topic but I've always wondered at the designation "pro". A Professional usually implies that you make real money for doing something well. So how is it that there are "pros" in this game? As I understand it the very definition of a game is that it is a pleasurable past time. Until we get a National Guild Wars League in place like the NBA, or the NFL, I don't think there are any "pros".
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Old Apr 10, 2006, 08:42 PM // 20:42   #24
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Originally Posted by Str0b0
This is off topic but I've always wondered at the designation "pro". A Professional usually implies that you make real money for doing something well. So how is it that there are "pros" in this game? As I understand it the very definition of a game is that it is a pleasurable past time. Until we get a National Guild Wars League in place like the NBA, or the NFL, I don't think there are any "pros".
Pro is just an overused term. Except for "pro" Chinese farmers, I agree, there aren't any pros in the game in the literal sense of the word. He just meant "good player", but that's 8 extra keystrokes.
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Old Apr 10, 2006, 08:56 PM // 20:56   #25
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Quote:
Originally Posted by Mordakai
The only thing "hard" about THK was getting a group together that knows what to do.

I still think the hardest mission is the timed mission in the Crystal Desert... Thirsty River is it? It's the timer that makes it tough... people do things they normally wouldn't because they see the clock tick down "OMG, the timer, charge in!"
I couldn't agree with you more about Thirsty River as well as Elona's Reach and if you want to include the bonus for Dunes.I find all hose mission more difficult than THK.I have noticed over the last 2 day the henchies seem to be behaving better especially the level20s

PS If they got rid of the timer the missions might go better just a thought.
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Old Apr 10, 2006, 09:15 PM // 21:15   #26
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firstly you said you were a necro... spitful spirit? that skill eats that mission for breakfast.
secondly there is a bug if you dont light the beacons, sometimes the mursaat on one side get stuck on a dwarvern boss which prevents more spawning, if you get too close they actually start fighting, kill the boss and normal service is resumed.
otherwise there is a lot of thumbtwiddling to be done
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Old Apr 10, 2006, 10:51 PM // 22:51   #27
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Boy, you can really tell all which people paid someone to complete Elona Reach (or simply got run down to Droknars bypassing ascension completely)instead of suffering through a PUG. THK has nothing on Elona.

It used to be that the desert was the dividing line between good and not so good players. Now it's a joke.
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Old Apr 10, 2006, 11:18 PM // 23:18   #28
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THK wasn't hard at all, seeing that I've just finished it w/my ranger. My party consisted of 3 trappers 2 healing hench 2 tanks 1 nuker. Initially I thought we were doomed but the results was totally contradictory.
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Old Apr 11, 2006, 12:04 AM // 00:04   #29
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Quote:
Originally Posted by Mimi Miyagi
Boy, you can really tell all which people paid someone to complete Elona Reach (or simply got run down to Droknars bypassing ascension completely)instead of suffering through a PUG. THK has nothing on Elona.

It used to be that the desert was the dividing line between good and not so good players. Now it's a joke.
Elona is completely easy compared to THK. With the right skills and careful aggro management you don't even have to kill more than five total enemy groups no matter what class you use to do the mission. I have to say THK's waves are much more difficult than any of the groups in Elona simply because you HAVE to fight them. You can't bypass or out manevuer them.
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Old Apr 11, 2006, 12:07 AM // 00:07   #30
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All is easy..... with henchies
All is hard.... with PUGS
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Old Apr 11, 2006, 12:47 AM // 00:47   #31
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you know what? you are all gonna think i am crazy, i am sure but the only mission i have ever had soo much hardship doing was the wilds. for some reason as a mesmer i just couldn't do it. otherwise all the missions even if they took 3 tries were fairly easy (^_^)
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Old Apr 11, 2006, 04:35 AM // 04:35   #32
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Some of you guys who say THK is "easy", then my friend, you've been playing GW too much. Seriously, take a break. THK isn't easy by any means. It is a DIFFICULT mission.
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Old Apr 11, 2006, 04:43 AM // 04:43   #33
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Every character I've tried it on... first try. Only last time with my MM did I try it with henchmen. All of the other times were with pugs. Never had any trouble. Lucky? Skilled? Most people are dumb and just need good leadership.
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Old Apr 11, 2006, 04:55 AM // 04:55   #34
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Thunderhead Keep is a tough mission, but honestly I think people have worked it up so much more than it is. I have only tried it twice (first time through game), lost both times. But I can definately say that originally, my fear of the mission itself was much higher than it's difficulty.

Now granted, this is just my wife and I trying to complete the mission with henchies, and both of us going in having no clue what to expect, other than other's comments that it's the toughest mission in the game. So needles to say the swarms of enemies at the end were hectic and confusing (and gawd do I hate missions where you have to babysit an NPC and lose if they die, which by the way is the only reason we've lost both times).

I seriously think it's not all that hard, and one, maybe two more tries and we'll have it. The mission is designed to be difficult, and I think it is possibly the toughest mission so far, but really, when people say it's impossible or extremely easy, both are extremes and equally wrong, IMO.

Oh and, the same hype was built up for Elona Reach before we attempted it, killed it first try. No problems there. Again, not saying it's easy, just saying that as long as you take it slow and not panic when the timer comes up, it's really not that bad. Afterwards, I went skill capping on my own (with henchies), and lolly-gagging around, trying to find the necro boss, I managed to have plenty of time to actually still complete the mission.

To me, since I'm not much of a PvPer, Thirsty River was tougher (and I say PvPer cause of the layout of the mission, not because you're supposed to PvP). That one took three tries for us, enough times to learn the layout of the map and the behaviour of the mobs. Thinking that is the deal with ThK, I hope.
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Old Apr 11, 2006, 04:56 AM // 04:56   #35
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Quote:
Originally Posted by Str0b0
Elona is completely easy compared to THK. With the right skills and careful aggro management you don't even have to kill more than five total enemy groups no matter what class you use to do the mission. I have to say THK's waves are much more difficult than any of the groups in Elona simply because you HAVE to fight them. You can't bypass or out manevuer them.
Ummm...we're talking about PUGs, not some guild party. Careful aggro in a PUG? Right skills?

MUUHAAAAHAAAAHAAAAHAAAAA

Sniff, man, that was funny.

I've been in countless PUGs in Elona that couldn't even get to the cutscene. Seriously. I've done elonas, thirsty river, THK, etc many many many (more than I want to remember) times and it's no contest. I've only failed THK in PUGs maybe three times, I've spent an entire weekend joining PUGs trying to get through the desert.

Everyopne has their own perspective, but from my extensive experience, THK isn't that hard. The hard part is when n00bs do the countless things people talk about (running outside the fort, monks not keeping both sides healed, not falling back when needed, etc).

Last edited by Mimi Miyagi; Apr 11, 2006 at 05:35 AM // 05:35..
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Old Apr 11, 2006, 05:44 AM // 05:44   #36
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Fingernails torn out > pve pugs

Henchies atleast follow called targets.
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Old Apr 11, 2006, 05:47 AM // 05:47   #37
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Quote:
Originally Posted by Night Daftshadow
Some of you guys who say THK is "easy", then my friend, you've been playing GW too much. Seriously, take a break. THK isn't easy by any means. It is a DIFFICULT mission.
Sorry, but if you bring people with a baseline IQ of 70 or better it is easy. THK is just drawn out and boring the difficulty is in not nodding off while waiting for group 79 to enter the fort.
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Old Apr 11, 2006, 06:05 AM // 06:05   #38
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Saw someone say this in a post, forget who it was, but I totally agree with it.

"Its not the mission thats hard, its the players that make it hard"

I heard some ppl talking about THK saying how hard it is and such. I couldnt find a group, so I went with henchies. Though I was doomed, but we did excellent.
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Old Apr 11, 2006, 06:47 AM // 06:47   #39
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Hm, another THK post?? Roflcopter!

Last time I helped someone in THK (and 1 of them was wammo rushing newb) it was too darn easy. No splits, just defend king (and Demetrio the Enduring goes down last, not first). With this in mind I'm not sure how can you lose?

I couldn't pass Elona, though. So I took henchies ---> stroll in a park!

Concerning this, I'm just saddened that most good players play with henchies and PUG's are on the fall in most cases (not to mention runnable missions). I really enjoy playing with people and it saddens me I'm forced to take Alesia and the bunch....

Last edited by torquemada; Apr 11, 2006 at 06:50 AM // 06:50..
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Old Apr 11, 2006, 07:10 AM // 07:10   #40
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Going to THK and hearing them talk in open chat about how they have tried this mission 20 times and always failed, it was always funny. Insisting on having three healing monks, three warriors, and two fire eles. They wouldn't know what to do with a mesmer or necro in there.

I've done it with PUGS and succeeded and failed, and done it with henchies and succeeded and failed.

My favorite time was when I was taking a guildie through and brought my monk and ran the mission standing by the King. The only way I got them through was by being a total NAZI monk. They did listen, and we did win.
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